ASCToPOVTGA Converter
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Usage: converts .asc files created by 3D Studio into POV-Ray Targas containing 65,536 possible height values. This gives significant improvement in the creation of very tall height fields. The output POV-Ray Targa file can be imported into the Armadillo terrain editor and displaced to very tall values while retaining the original smoothness of the terrain.

- In 3D Studio, create a plane/grid that is 256 x 256 faces (257x257 vertices) for Nationals and Supercross tracks. Create a plane/grid that is 512x512 faces (513x513 vertices) for Enduro/Baja/Stunt Quarry tracks.

- Export the terrain from max as an .ASC file. This tool is found on the utility panel, not File + Export.

- Run the ASCToPOVTGA converter to convert your .asc data into a POV-Targa.

- Import the POV-Targa into Aramdillo for displacement.

- If you need to convert several .ASC files that contains varying min/max height values, turn on the "Use Preset Height Ranges" check box and enter min/max values that below/above the extends of your multiple terrains. This will allow you to convert multiple terrains containing varying ranges of height data, and still have the edges of the terrains match perfectly in Armadillo.

For example: Lets say you make a track that has it lowest height at 10 feet and it's highest point at 92 feet. The edge tile you make (also in Max) is only 50 feet high, ranging from 30 feet to 80 feet. But in Max, the edges of both pieces of terrain are at 62.5 feet. When you run the ASCToPOVRay converter, turn on the "Use Preset Height Ranges" checkbox and enter 0 for the min and 100 for the max since these values are just outside the min/max range of your 2 terrains. Now convert both your .asc files using these min/max settings. This should preserve the edge height values (now in range 0-65536) of both terrains and they should line up perfectly in the Armadillo editor. You can prove this by setting "Edge Distance" parameter to 0 in Armadillo and your edges should match accurately, assuming they were correct in Max.